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Channel: Slideshows by User: nicmitham
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KZero Universe Q1 2012

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Branded Virtual Goods Q3 2012

The virtually definitive list of branded virtual goods

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KZero Universe Q4 2012

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KZero Radar chart Q1 2013

Live and in-development virtual worlds and MMOs as at Q1 2013

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KZero Digital Kids Conference

Nic’s presentation from the Digital Kids Conference. New York, Feb 2013.

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Amerinet Virtual Facility

KZero has created a 3D virtual hospital for Amerinet. This presentation contains early stage and completed visuals.

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KZero Universe Q3 2013

The KZero Universe chart shows cumulative registered accounts and average user ages for all major virtual worlds and MMOs. This is the Q3 2013 update.

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Virtual Reality Radar Chart Q1 2014

The KZero Virtual Reality Radar Chart shows the key growth areas for consumer take-up of VR. We have identified 12 key sectors and show the adoption years for each sector.

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VR Radar Chart Q2 2014

The KZero Radar Chart show key growth areas within the Virtual Reality market place. 12 key sectors have been identified, along with companies and sub-sectors.

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Brands in Virtual Reality

A presentation showing official and unofficial branded virtual reality experiences for the Oculus Rift.

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The Evolution of Virtual Worlds

A supporting presentation for the series of KZero articles explaining the evolution of the virtual worlds sector moving towards Social Virtual Reality.

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KZero Radar Chart Q2 2014

Virtual Worlds and MMOs shown by genre and launch status

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Virtual Reality Kids User Testing

Qualitative research user testing of kids/tweens using the Oculus rift.

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Consumer Virtual Reality: State of the Market

The way we will interact with digital content is about to rapidly change, due to the emergence of Consumer Virtual Reality. ! This KZero Worldswide report explains the state of the Consumer Virtual...

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Kzero Universe Q2 2014

The KZero Universe chart visualises the virtual world and MMO market showing average user ages, cumulative registered accounts and launch dates.

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Virtual Reality Hardware Radar Q2 2014

This is our Q2 2014 update showing companies developing hardware for the virtual reality market. We include head-mounted displays, hand/body controllers, treadmills and other input devices.

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Virtual Reality Hardware Radar Q3 2014

This is our Q3 2014 update showing companies developing hardware for the virtual reality market. We include head-mounted displays, hand/body controllers, treadmills and other input devices.

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Virtual Reality Games by Genre: 3 2014

The Q3 2014 update of the KZero VR Software Radar chart visualising virtual reality games and experiences by genre, launch stage and average player age.

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Virtual Reality Hardware Market Q4 2014

This is our Q4 2014 update showing companies developing hardware for the virtual reality market. We include head-mounted displays, hand/body controllers, treadmills and other input devices.

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Virtual Reality Hardware Radar Q1 2015

This is our Q4 2014 update showing companies developing hardware for the virtual reality market. We include head-mounted displays, hand/body controllers, treadmills and other input devices.

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